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CthulhuTech is a science-fiction and horror roleplaying game created by Wildfire LLC and published by Sandstorm that combines elements of the Cthulhu Mythos with anime-style mecha , horror, magic and futuristic action.

The setting is Earth in during a worldwide conflict known as the Aeon War, from the Necronomicon quote: "And with strange aeons even death may die" wherein the planet has been invaded twice: once by a black-skinned manufactured alien race known as the Nazzadi who are derived from humans and who join forces with them, and then a second time by the Mi-Go , an advanced alien civilization seemingly bent on the enslavement of humanity.

The game uses a proprietary ten-sided die d10 system titled "Framewerk. CthulhuTech uses a proprietary game system known as "Framewerk" that focuses on a dice pool system.

An unusual feature is the selection of numbers from the d10 rolls — a player can pick a single highest number, all like numbers, or straights of consecutive numbers, and use these to generate the result. The result is then added to a "base" consisting of a related attribute score bought by the player at character creation. The sum of the base and the result is then compared to target numbers or to the results of an opponent's rolls to determine success or failure.

Players build characters using points to buy six attributes, Strength, Agility, Perception, Intellect, Tenacity, and Presence, which are used for attribute tests and serve as the base to which roll results for skills are added. Players have another, separate pool of points used to buy skills such as "Marksman" or "Persuade" in five degrees of competency. These levels of competency determine the size of the player's dice pool.

Players can also use their points to purchase Assets, including wealth, status, and allies that are beneficial in the game. They can also select Drawbacks, such as poverty or sickness, that will give them extra points to spend at the cost of suffering an ill effect, either as a direct penalty, or as part of the storyline. Though the character generation is not class-based, there are "Profession" templates that guide players in building characters suitable for the setting, and include prerequisites to join the many factions.

For example, the level of devotion and training required to become a Mecha Pilot is explained in its Profession template. Professions still allow the player to build a unique character despite this. When rolling, players can make use of "Drama Points," which affect die rolls. One drama point spent can remove a die from an opponent's pool or increase their own pool by one die.

Players have ten drama points which are restored every game session loosely defined as being each time the players get together to play. Despite this being a feature suited mostly to players, important Non-Player Characters also possess drama points to make them tougher or represent their importance. A major element of CthulhuTech is fear and insanity. All alien monstrosities have a fear factor that forces a Tenacity roll — should the player fail, he or she will be scared or panicked by the presence of the monster, which may have scarring effects on the character's psyche.

As well, coming into contact with aliens and demons, performing sorcery, utilizing psychic abilities, or witnessing horrible events, could lead players to gain points of Insanity. These can be opposed with Tenacity rolls as well. Should a player gain enough insanity points, the character will suffer psychological trauma, including common mental illnesses such as schizophrenia. If a player gains too many points of insanity, the character will be forced out of the game — but can recover with proper psychological attention over a period of time.

The CthulhuTech corebook is set on Earth in , during a war known as the "Aeon War," against aliens and cultists with varying goals.

Due to the Aeon War, the political layout of the world has changed greatly. Vast swathes of Asian and European territory have been destroyed by the rapidly expanding Rapine Storm, a cult of crazed psychopaths and cannibals who ravage the land in hordes of armed men and terrifying alien beasts.

Antarctica, Alaska, and Northern Europe have fallen under the control of the Mi-Go aliens and their advanced technological war machine. All of the oceans and most of the coasts of the world are sparsely controlled by the Esoteric Order of Dagon , who use sea beasts, monstrous Deep Ones and Hybrid soldiers, brainwashed or conscripted humans, and their own brand of oceanic mecha in their search for R'lyeh , the lost underwater city of Cthulhu.

Players can choose from two player races in the Core Rulebook. Aside from Humans, a player can choose to play as the alien Nazzadi, genetically engineered humans once under the influence of the Mi-Go but now allied with the Earth's government.

The Nazzadi are depicted as dark skinned humans with intricate tattoos. The CthulhuTech companion book Vade Mecum introduced three new playable races, two of which are results of Nazzadi and Human coupling and are referred to as "Xenomixes.

Factions include the "Tagers," a group of warriors who work for the mysterious Eldritch Society and bond with alien symbionts that produce alien-like suits of flesh over their bodies, giving them enhanced strength and other abilities.

Tagers combat the powerful and nearly all-encompassing Chrysalis Corporation, a front for a terrible cult known as the Children of Chaos, who worship Nyarlahotep , and create shapeshifting super soldiers called "Dhohanoids" to accomplish their ends. NEG players will fight the cults and the alien Mi-Go using mecha and military technology out in the battlefields or sorcery, wits, and investigative ability in the futuristic urban arcologies.

The players can also, if they choose, ally themselves with the Chrysalis Corporation and other evil cults. The core inspiration is drawn from the works of HP Lovecraft and others. A few Mythos elements have been extrapolated into a futuristic setting, such as monstrous Ghouls and Byakhee , the alien Mi-Go , as well as Lovecraftian deities such as Cthulhu and Hastur.

Despite the use of races and deities created by Lovecraft and others, there is little to connect the game with the Lovecraftian style of horror; the game is more action oriented. While prominent elements of the Mythos described in some of Lovecraft's key works such as Elder Things , Shoggoths or Yithians are not used as NPCs or enemies and generally do not appear in the game, they are referenced in a section of the CthulhuTech Core Rulebook describing the background of the setting and intended for gamemasters.

Notably, while the game itself is very loosely based on the Mythos and the aspects integrated into gameplay are extensively reimagined, the background section closely follows Mythos canon and is fairly accurate. The setting features futuristic elements such as the architecturally efficient and futuristic arcologies , powered armor and mecha , energy weapons, and bio and nano-technology.

In addition, the setting also includes many paranormal or fantastic elements, such as dangerous sorcery and psychic abilities, which take a toll on the sanity of the user, and the Arcanotechnology, a paranormal technology that produces near-endless amounts of efficient and clean fuel. CthulhuTech has received varying degrees of acknowledgment. Io9 featured a short review of Vade Mecum, the CthulhuTech companion book. The reviewer also goes through Framewerk, finding it easy to pick up, especially for those with experience in the White Wolf Storyteller System.

However, he also goes on to say that some of the skills are similar and might confuse beginners, and that it lacks information on the technology of the setting, requiring more supplements to make it whole. CthulhuTech was a finalist for the 34th Origins Awards , [5] an award for particular aspects of the traditional gaming industry.

It was nominated in the "Roleplaying Game" category for and was selected as a silver award finalist, though it did not win the category.

CthulhuTech was featured in Yog-Sothoth. It was featured in Yog Radio 28, [7] in an interview with the game's authors. This was followed by Mongoose Publishing a relationship which ended amicably and Catalyst Game Labs , which ended in April due primarily to non-payment of royalties. From Wikipedia, the free encyclopedia. This article has multiple issues.

Please help improve it or discuss these issues on the talk page. Learn how and when to remove these template messages. Some of this article's listed sources may not be reliable. Please help this article by looking for better, more reliable sources. Unreliable citations may be challenged or deleted. February Learn how and when to remove this template message. The topic of this article may not meet Wikipedia's general notability guideline.

Please help to establish notability by citing reliable secondary sources that are independent of the topic and provide significant coverage of it beyond a mere trivial mention. If notability cannot be established, the article is likely to be merged , redirected , or deleted. Mongoose Publishing. Retrieved Archived from the original on Media based on H. Lovecraft works.

See also: Cthulhu Mythos in popular culture. Hidden categories: Webarchive template wayback links All articles with dead external links Articles with dead external links from June Articles lacking reliable references from February All articles lacking reliable references Articles with topics of unclear notability from July All articles with topics of unclear notability Articles with multiple maintenance issues Official website different in Wikidata and Wikipedia.

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CthulhuTech - Burning Horizons

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