Situated on a verdant sliver of land balanced between demoness Pale Night herself. The Mother of Demons sweeping panoramic mountains and a lush ocean cast red commands her brutal legions from the heights of this under a heart-stirring permanent sunset, Shendilavri looks towering peak, retreating to the icy chambers within to more like a romantic painting than a layer of the Abyss, but plot future moves against her enemies. Despite on a great adventure. The overwhelmingly endless attempts, Malcanthet has never been overthrown, innocent and good creatures stop for a while to and coup attempts seldom gain much traction thanks to playfully tease the PCs.
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Remember me. Error: No match for email address or password. Password forgotten? Click here. Advanced Search. Fiendish Codex I: Hordes of the Abyss 3. Watermarked PDF. Average Rating 6 ratings. Raw Chaos and Pure Evil. Out of the maelstrom of chaos the demons came - a primordial horde of perverse souls consumed by hatred. They are as ancient and infinite as the multiverse itself.
Even the bottomless Abyss could not contain their malice, and so they spread out across the planes, corrupting and destroying everything in their path. No living soul is beyond their reach, and with each conquered soul their numbers grow. What can stand against such a terrifying onslaught? Along with information about the physiology, psychology, society, and schemes of demonkind, you'll find feats, spells, items, and tactics commonly employed by demons and those who oppose them.
This book also provides detailed information on various demons, demon lords, and Abyssal layers. As it's written for 3. Even better, the evocative descriptions throughout make this book useful for any edition's plane-hopping or Abyss-focused campaign.
It's worth picking up just for Chapter 5, "Into the Abyss," alone. Demons and Demon Lords. Most of the information in this chapter is new, although there's some material on demon lords carried over from the Book of Vile Darkness.
These chapters present three subtypes of demons the dream-like loumara, primeval obyrith, and common tanar'ri , 16 types of demons, and 14 demon lords. Miss the orangutan-like bar-igura or the hideous, housefly-like chasme?
They're here, alongside rutterkin, the handmaidens of Lolth known as yochlol, and a flapping cloud of cackling evil known as a broodswarm. Let's Make a Deal! Chapter 4 is all about trafficking with demons. The roles of demon hunters, demon masters, demon summoners, and demon worshippers are described, along with nine prestige classes and 23 feats, including "Vile" feats for the evil, recurring here from Book of Vile Darkness and "Abyssal Heritor" feats linking the Abyss with mortals.
If you want vestigial wings, forbidden knowledge, extra control over demons, or are willing to trade your independence in exchange for demonic power, here's where you head. This chapter also includes Abyssal magic for bards, blackguards, clerics, druids, paladins, and wizards. The chapter ends with details of the Black Cult of Ahm, an organization dedicated to expanding the mortal holdings of demonic lore. There are an infinite number of layers in the Abyssal plane, and fifteen of them are detailed beautifully herein.
Chapter 5, "Into the Abyss," starts with an 8-page overview of the plane, and if you're at all like me, you'll be delighted by the many references to Planescape. These details are minor to non-fans, but they bring back great memories to anyone who has played the 2nd edition planar setting.
Techniques for getting around the plane, common hazards, denizens, and planar traits are all discussed. Each realm's descriptions include information about the demon lord ruler, important locations, color maps, unique and special planar traits, plot hooks, and appropriate random encounters.
These locations are the best-written section of the book, and are easy to fit into any planar game. The book finishes with appendices that details lords of the Abyss, layers of the Abyss, and an index of demons. They top off a well-organized and well-written book that's a must for anyone interested in sending their game's heroes into the spiraling madness of the Abyss. About the Creators.
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D&D 3.5 - Fiendish Codex I - Hordes of the Abyss
Fiendish Codex I: Hordes of the Abyss is an optional supplemental source book for the 3. Explains a number of well known aspects of demons, including their physiology, their interactions on the Material Plane , the roles they fit into, and how possession works. Also details the Black Scrolls of Ahm. Discusses the difference between the three main subtypes of demon: loumara, obyrith, and tanar'ri. It also provides tips on advancing the demon lords so that they can be as powerful as you like.
D&D 3.5 - Fiendish Codex I - Hordes of the Abyss [OEF]