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New race options include the aarakocra, deep gnome, genasi, and goliath. Wizards of the Coast. This book presents a historical and geographical overview of the setting; information on key locations, personalities, and organizations; an introductory adventure; and a bestiary of monsters and villains to challenge heroes Manual of the Planes 4e Adventure beckons through planar portals Beyond the mortal world awaits great peril, power, and adventure. Welcome to the planes!
With this book, you can explore the magical realms of the Feywild, the haunted lands of the Shadowfell, the divine dominions of the Astral Sea, and the savage maelstrom of the Elemental Chaos and the Abyss. Every plane offers unique adventuring These fiends, as ancient and terrible as any in the multiverse, forge armies out of the souls of the wicked and use them to enforce their iron rule. Can your adventurers stand against the might and tyranny of the Nine Hells? Dark Sun Campaign Setting 4e Explore a savage, wondrous world.
Aimed at players and Dungeon Masters, this game supplement explores the heroes and wonders of Athas—a savage desert world abandoned by the gods and ruled by terrible sorcerer-kings. Classic monsters such as the derro, the mimic, and Lolth Demon Queen of Spiders make their first 4th Edition appearance here.
In addition, this book includes scores of new monsters to challenge characters of heroic, paragon, and epic level, including deadly catastrophic Player's Handbook 3 4e Out of the Far Realm they came: creatures of horror and madness. As the gods rallied against the incursion, brave heroes arose with newfound powers of their own.
Together they stood against this threat from beyond, just as they stand today. This companion to the Player's Handbook and Player's Handbook 2 core rulebooks introduces the psionic power source-powers of the will brought to bear against The sourcebook gives details of each dragon's powers, tactics, myths, lairs, servitors, and more.
In addition, this book provides new information about draconic nations such as Arkhosia and organizations, Book of Vile Darkness 4e This roleplaying game product is intended for Dungeon Masters looking to broaden their campaigns to include dark subject matter and truly evil threats.
It features a detailed look at the nature of evil and the complex challenge of confronting the many dilemmas found within the deepest shadows. It includes: - A page facsimile of the Book of Vile Darkness, filled with malignant secrets and musings This supplement for the Dark Sun Campaign Setting collects the most iconic and dangerous monsters of the Dark Sun campaign setting into one handy tome.
It also contains other hazards and threats found in the desert wastelands and dungeon tombs of Athas. The creatures and threats presented herein make worthy encounters for Athasian Drow of the Underdark 3. Deep below the surface realm of the Underdark, the drow conspire to subjugate the world in the name of their dread spider goddess.
No other race can match their malice and cruelty. No other race holds a candle to their ruthless depravity and thirst for power.
Their cities are dark and twisted cradles of treachery and corruption, their myriad schemes a tangled web that snares The world has changed since the Spellplague, and from this arcane crucible have emerged shining kingdoms, tyrannical empires, mighty heroes, and monster-infested dungeons. This tome focuses on the martial heroes: characters who rely on their combat talents and keen wits for survival.
This book provides new archetypal builds for the fighter, ranger, rogue, and warlord classes, including new character powers, feats, It provides new archetypical builds for the cleric, paladin, invoker, and avenger classes, including new character powers, feats, paragon paths, and epic destinies. It also includes rules for Exemplars of Evil 3. You know the type: corrupt, reviled, and rotten to the core. The villains featured in this tome are the best of the worst, sure to test the heroes' mettle.
The canny pirate lord, the sinister lich, the tyrannical fire giant queen
D&D 3E Manual of the Planes WTC11850 HC
This list does not include books designed for use as premade adventures. This set was the beginning of the split into two separate games, driven by disagreements on the direction the game should take. As such, this edition saw the publication of numerous books to assist players. The naming of the core books in this edition became the standard for all later editions.
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