D&D KINGDOMS OF KALAMAR PDF

The Kingdoms of Kalamar is a fantasy role-playing game campaign setting created by Kenzer and Company , originally released in While not as well known a setting such as Forgotten Realms , the setting has a loyal following and has received praise for its consistency and realism. While distribution was not widespread, fans of the setting continued to support it. Vol 1: Sourcebook of the Sovereign Lands detailed the people and places of Tellene, the campaign's continent and world.

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The Kingdoms of Kalamar is a fantasy role-playing game campaign setting created by Kenzer and Company , originally released in While not as well known a setting such as Forgotten Realms , the setting has a loyal following and has received praise for its consistency and realism. While distribution was not widespread, fans of the setting continued to support it. Vol 1: Sourcebook of the Sovereign Lands detailed the people and places of Tellene, the campaign's continent and world.

It broke the continent down into six regions and examined each one on a large scale. Vol 2: Mythos of the Divine and Worldly detailed the setting's 43 gods. It also described the setting's secret societies, astrology and calendar.

Over 30 different products have been released to support it. Notable about this release was that it did not use the Game System License and was the first 3rd-party release compatible with 4th edition not under the GSL. The continent of Tellene is the focus of the Kingdoms of Kalamar setting.

Inhabitants of Tellene believe it the entirety of the world, although the source-material hint at lands beyond the edges of the map.

Due to this, the world is also generally referred to as Tellene. Tellene is generally divided into several subregions. The climate ranges from temperate to sub-tropical.

Tellene has three moons ; Diadolai, Pelselond and Veshemo. These orbit Tellene with an 80, 34 and 28 day Orbital period respectively. Most of Tellene uses a lunar calendar , based around the day orbit of Veshemo. The year consists of 13 months, each divided into four 7-day weeks. The year starts on the first day of spring.

From Wikipedia, the free encyclopedia. This article needs additional citations for verification. Please help improve this article by adding citations to reliable sources. Unsourced material may be challenged and removed. This section does not cite any sources. Please help improve this section by adding citations to reliable sources. Andrew Retrieved Wizards of the Coast. November 1, Archived from the original on February 11, Kingdoms of Kalamar Campaign Setting Sourcebook. Kenzer and Company.

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Kingdoms of Kalamar

Here, creatures of dark evil roam the lands in search of prey, while others rule a terrified populace from the safety of their throne rooms. Meanwhile, elven warriors battle expansionist human kingdoms to protect their forest homes, dwarven slaves plot the overthrow of their human conquerors, and the armies of hobgoblin kingdoms grow increasingly powerful. Ruins of ancient empires lie buried beneath burning desert sands, and their stories told in smoky back rooms attract brave fools eager for excitement and quick wealth. The streets are full of the brave and foolhardy, eager to draw steel and strike for little cause, and war between kingdoms is a constant occurrence. No matter what game system or edition you're using, this book gives you an incredible mine of information and adventure ideas!

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Kingdoms of Kalamar Collector's Guide

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