The lowest-priced item that has been used or worn previously. The item may have some signs of cosmetic wear, but is fully operational and functions as intended. This item may be a floor model or store return that has been used. See details for description of any imperfections. This guide will definitely help you with any part of Brave Fencer Musashi.

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Since , CheatCodes. To find all the latest cheats, guides, hints and tips, visit CheatCodes. Game Controls 5. The Story 6. Game Basics 7.

Characters 8. Walkthrough i. Chapter 1 ii. Chapter 2 iii. Chapter 3 iv. Chapter 4 v. Chapter 5 vi. Chapter 6 9. Legendary Armor Village Shops Bincho Field Locations Minku Locations Boss Strategies Toys Item List Fighting Techniques Assimilated Abilities Five Scrolls GameShark Codes0 FAQ Credits It's incredibly fun to play, the story is wonderful, the music is beautiful, and the gameplay engine is deep.

There's just so much to do in this game, the replay value is awesome. You'll be playing it for days, maybe even weeks, after you beat it. Even though the game isn't all that long you can beat it in around 30 hours, if you don't use a strategy guide or anything the things you can do after you beat it, or just being able to go back and find all of the things you missed the first time, makes it an incredibly rewarding experience. I do, however, recommend that you only use this guide if you are stuck, or really need help finding where to go next, or where that last Minku is, or how to get the Legendary Gloves are, and what not.

Playing through this game by your self is what it really is about, and there's nothing like beating a game without a guide. But if you need the help, or just want a walkthrough, that's why this guide is here.

This FAQ and everything included within this file cannot be reproduced in any way, shape or form physical, electronical, or otherwise aside from being placed on a freely-accessible, non-commercial web page in it's original, unedited and unaltered format.

This FAQ cannot be used for profitable purposes even if no money would be made from selling it or promotional purposes. It cannot be used in any sort of commercial transaction. It cannot be given away as some sort of bonus, gift, etc. Furthermore, this FAQ cannot be used by the publishers, editors, employees or associates, etc.

It cannot be used in magazines, guides, books, etc. All copyrights and trademarks are acknowledged and respected that are not specifically mentioned in this FAQ. I don't want it to be put up on any other web site and am not above explaining this to your ad banner guys or whoever else I can get ahold of if you decide to violate this disclaimer. Remember that plagiarism is a crime, and that this is a copyrighted work--stealing from this guide is putting yourself at risk, plain and simple, because the law is on my side.

If you would like to contribute to this FAQ you will be credited, please e-mail me, as well as any questions, comments, or corrections, to the address above. Also removed the previous "Reviews" in the Introduction, and removed the old "Revision History".

It's done! Over years ago, a giant monster suddenly appeared in the Thirstquencher Empire, neighboring country to the Allucaneet Kingdom. This monster was known as the Wizard of Darkness and was a huge creature made of almost entirely of a powerful crystal known as Binchotite. After easily destroying the Thirstquencher Empire, the monster made way for Allucaneet, seeking the bountiful supply of Binchotite believed to be buried there.

The monster destroyed everything along the way. It is believed that many creatures were born of this destruction as the Wizard of Darkness had a strange effect on everything that crossed its path. The Hero Summon spell is a special magical power that is handed down, generation to generation, amongst only the Princess of Allucaneet.

A closely guarded state secret, this power is onlt used as a last resort when the kingdom is faced with great danger. It grants it's user the ability to summon a hero through incantations made over a specially prepared crystal of Binchotite.

The summoned hero called upon to defeat the Wizard of Darkness was a two- sworded fencer named Musashi. Musashi accepted the princess' task and set out on a journey to defeat the Wizard of Darkness. Musashi and the Wizard of Darkness battled fiercely for a long time. Even for a hero like Musashi, The Wizard of Darkness proved a formiddable foe. Finally, with the help of Lumina, the Sword of Luminescense, Musashi was able to seal the monster wiithin a magical ward.

It is said that Musashi then divided the power if the monster into the five elements of Earth, Water, Fire, Wind, and Sky, and sealed them within five crests. These five crests became known as the Five Scrolls and in the years to follow passes into myth along with the legend of the brave fencer, Musashi. Things began the rather suddenly. For years, tension had been steadily rising between the Allucaneet Kingdom and the Thirstquencher Empire.

Finally, after diplomatic relations between the two nations ceased, the Thirstquencher Empire abruptly attacked the Allucaneet Kingdom. Unfortunatly for Allucaneet, the king and queen were absent at the time of the attack. As if the Thirstquencher Empire had timed its invasion according to their absence, the invasion began with one specific goal in mind; to capture Lumina, the Sword of Luminescence. Unable to repel the surprise attack, Allucaneet's army lost ground quickly while the ememy pressed on toward the castle.

As the Thirstquencher army approahed the castle, the senior members of Allucaneet realized that their only hope would be to summon a hero. It's unique in every aspect, and if you are stuck in the game, assimilation is probably the answer. Next, you need to throw Fusion at an enemy. To do this, press Square, and Fusion will stick to the enemy that it first touches. Once you have done this, rapidly press Square to start Assimilation.

Once the the charge bar is filled up again, you've completed assimilation. Once you've assimilated an ability from an enemy, you can use it at any time by pressing the Circle button. The only time you can't use the ability is if you assimilated another ability. This may become irritating and may cause you to lose interest in the game, or become frustrated.

Well, if you do become lost, here are some things you might want to try. First of all, talk to the surrounding people and villagers. Do this to get some hints or clues as what to do next in the game. Or, you might want to see what Mujsashi himself is saying. If you go to your inventory screen, and see what he has to say. Or, if you're just plain lost, use your compass to see where to head off to next. You can also go to the Castle and talk to the servants and other people there as well.

They can give you some pretty helpful tips and will help you throughout your quest. And, if all else fails, you can always use this guide to help you. You can also save your game after a boss fight. There are other means of saving, but they are only a type of checkpoint. They are called Memory Boxes. These allow you to temporarily save your game, or Musashi's Memory. There are two ways to get full HP. Either go to the Inn and pay to get a room in order to rest, or you can just head to the Castle and stay at your private room and rest for free.

Only use the Inn if it's life or death. Try not to sleep outside of houses and other areas. When you do this, even though your HP rises, your BP goes down. This technique will have to be used plenty of times throughout the game, as it is a useful ability. I only use it as a second resort, and I can't go to the Castle. Here are the facilities that will help you out in your adventure. Musashi will be able to talk to people he has rescued during his adventure here.

They may provide helpful information or techniques. If there is something you would like more information on, you can look it up in the Library.


Brave Fencer Musashi – Guides and FAQs

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Brave Fencer Musashi [BradyGAMES Strategy Guide]

To locate data about a particular part of the game, simply search for the QuickFind code listed in the table of contents, found in brackets at the end of each entry! Here's where you find all of that boring drivel before the main event. Let's get on with it! This walkthrough is the property of me aka. Sky Render. I did not make the game that it pertains to nor could I , and give all rights in that respect to it's proper makers, Squaresoft et al. I do, however, have rights claimed to the words printed in this guide, and as such, have set out a few basic guidelines to using them.


Brave Fencer Musashi - Walkthrough



Official Brave Fencer Musashi Strategy Guide by BradyGames Staff (Trade Paper)


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