The town of Winterhaven stands watch over a ruined keep that was once a bastion of good in the realm. This keep overlooks the Shadow Rift, a dark scar in the world that was once a gateway to the Shadowfell but has been dormant for many years. Now, an evil cleric of Orcus, Demon Lord of the Undead, seeks to re-open the gate, and the only thing standing in his way is a small yet determined band of heroes. Near the sleepy town of Winterhaven, a ruined keep overlooks a dormant gateway to the otherworldly realm knoown as the Shadowfell. Though this dark scar on the world has lain dormant for many years, an evil cleric of Orcus, Demon Prince of Undead, seeks to reopen the gate. The only thin preventing the forces of darkness from sweeping across the land is a determined band of heroes
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The town of Winterhaven stands watch over a ruined keep that was once a bastion of good in the realm. This keep overlooks the Shadow Rift, a dark scar in the world that was once a gateway to the Shadowfell but has been dormant for many years. Now, an evil cleric of Orcus, Demon Lord of the Undead, seeks to re-open the gate, and the only thing standing in his way is a small yet determined band of heroes. In your role as Dungeon Master DM , you get to send your friends on an adventure in which they'll explore dungeons, banter with villains, and defeat vicious monsters with sword, spell, and prayer.
Together, the player characters PCs can work to thwart the insidious plot of an unholy cult, winning great treasure and a heroic reputation. For this download the maps have been converted to normal page size sections for easier printing. This package also contains the "Quick-Start Rules" booklet for the 4th edition rules, which showcase an evolution in gameplay and puts an emphasis on fun. This booklet provides an overview of the game so that you can play the "Keep on the Shadowfell" adventure.
This adventure continues in H2 Thunderspire Labyrinth. Login My Library Wishlists. New Account or Log In. Hide my password. Get the newsletter. Subscribe to get the free product of the week! One-click unsubscribe later if you don't enjoy the newsletter. Log In with Facebook. Log In I am new here. Remember me. Error: No match for email address or password. Password forgotten? Click here. Advanced Search.
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Neil J. Even in , this module is still very enjoyable. It is well paced and my party enjoyed it. We originally played in 4E, but dont be afraid to use in your 5E game. Stephen M. This is probably my single favourite adventure module, in any system. Interesting NPCs and good "missions". Mark K. I especially love the initial introduction with the Missing Mentor.
Darren P. Looks like they saved the best until last. This is really well written and our players are enjoying it immensely. Slotted pretty easily in to our Eberron world setting. Brandon M. High quality scans and even the maps are included, would definitely pick up this for campaign and encounter ideas. See All Ratings and Reviews. Browse Categories. DMs Guild. Guild Adept. Descent into Avernus. Ghosts of Saltmarsh. Tomb of Annihilation. Tales from the Yawning Portal.
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H1 Keep on the Shadowfell
Saturday, January 4, The town of Winterhaven stands watch over a ruined keep that was once a bastion of good in the realm. This keep overlooks the Shadow Rift, a dark scar in the world that was once a gateway to the Shadowfell but has been dormant for many years. Now, an evil cleric of Orcus, Demon Lord of the Undead, seeks to re-open the gate, and the only thing standing in his way is a small yet determined band of heroes.
H1 Keep on the Shadowfell (D&D 4th Edition)
Looks good, thanks, I might use some of this I knew something would be wrong. Great work, Antioch. Does that mean it's relative age or it's size category? Also, Kalarel should have some other effect besides just damage. Maybe some sort of hindering aura effect?
D&D Next: Keep on the Shadowfell Complete
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Keep on the Shadowfell: Adventure H1
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